![]() This is because the first controller will control Player 1, while the second controller in "slot 2" will control Player 2. ![]() Just like Split Screen arcade you need 2 recognized controllers (virtual or not) to use this mod. Special Thanks to Mophead, Kav, and Y wingpilot2 for sharing information about GameSettings, and how you have to rename the setting to overwrite it (The core mod includes the Multiplayer button remover The other mods included don't have the button remover, but they are not multiplayer safe either!įorces Instant Action and Offline CO-OP to run in Split Screen.Īll you need to do is start a match of Instant Action or Offline CO-OP like normal and Player 2 will join the battle! They can customize their trooper just like Player 1 can!Īllows for Split Screen Versus in Supremacy by using the "Versus Split Screen Supremacy" mods! (instructions below) NOT MULTIPLAYER SAFE!!! YOU WILL GET BANNED IF YOU PLAY ANY ONLINE GAME MODE!!! Removed the property connections in Sound/UX/SpawnScreen/SW02_UX_SpawnScreen_Logic_Hologram that interact with the Audio.MixerEntityData that uses the mixer Sound/Mixers/SW02_Mixers_EnterSquadSpawn, this fixes the bug where the sound goes mute when a player views the squad spawn screen.Reverted Addons/Mode1/Mode1/Gameplay/GameModes/Shared/CapturePoints/PF_CapturePoint_Mode1 and repeated the changes I made last update.Rebuilt the split screen container for CS capture points because of a bug on Original Trilogy maps.Added split screen to all 5 Original Trilogy Instant Action maps.Created a splitscreen container for mode9's capture points allowing player 2 to see them.Reverted all 8 previously modified mode1 files and re-activated split screen on them.Reverted UI/Frontend/Prefabs/ScreenLogic/PF_UI_PlayScreen_InstantActionLogic to the latest file and activated splitscreen on the WSShared.LoadSinglePlayerLevelEntityData again.It also disables and greys-out the multiplayer buttons, it also changes the text to say "MP DISABLED" and "MP CO-OP DISABLED" Made a new Multiplayer Disabler from the ground up, that removes quick play tiles.Fixed a bug on Naboo Co-op where an evil rectangle was in the throne room.This is separated because it would make the mod incompatible with other mods that modify PvE_KitLimitations on Geonosis_01 (the CO-OP ground map) Added a file that fixes a bug in CO-OP versus on geonosis, where Player 2's armor unit always said "NOT AVAILABLE IN THIS PHASE" on every phase.Re-exported Gadget Icon Fixer so it doesn't have the annoying triangle, it's still the same as before.Re-exported Split Screen Instant Action so it doesn't have the annoying triangle, it's still the same as before.Incompatible with mods that change Online/GameSettingsContainer (like Instant Action improvements) Recommended Player 1 settings are: 3 heroes max, and 5 special units max. Sets the AutoPlayer team's max hero count to 3 and the max special unit count to 3. Available in 5 sizes: 32 bots, 24 bots, 20 bots, 16 bots, and 8 bots. Adjusts spawn times and bot counts so they're as close to the same as possible for both teams. ![]() 3 new split screen viewport options: Vertical, Swapped, and Swapped Vertical.This makes it so if you want to only do versus in one game mode you can. There are 3 versions: All, Supremacy Only, and Co-op only. It automatically puts player 2 on the opposite team of player 1, so you don't have to restart the game to switch teams. Improved versus file for CO-OP and Supremacy. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |